Guide to FFXIV: Dark Knight Ability
Dark Knights (which in this guide from now on will be referred to as DRK) are the third tanking job to be released in Final Fantasy XIV: Heavensward expansion, and come with a variety of tools to use when tanking. This guide will breakdown the abilities used when tanking as wall as give tips to use when performing these actions. Due to the job still being new and changes are constantly being made to the job, I will update and edit this guide as changes are made.
These are going to be the most used abilities for the DRK job. It is important to note that while they are physical moves, while under the effect of Darkside all physical moves will drain MP as if they were magic moves. Physical moves like other mêlée and ranged jobs, drains TP as well however the actual TP usage as a DRK is considerably less than other jobs unless the battle drags on for long periods of time.
Next up we have the DRK's magic abilities. All of them use MP and some of them can be enhanced by Dark Arts. Always make sure to keep an eye on your MP when using abilities that consume MP. You don't want to run out of gas in the middle of a boss fight or big pull.
The DRK has a lot to work with in terms of defensive cooldowns, although not as much as the Paladin. In order to properly mitigate damage, dont just pop all of them at once. Watch the situation and use the appropriate cooldown as necessary. I cannot stress this enough: PAY ATTENTION TO WHATS GOING ON AND ADJUST ACCORDINGLY! That being said let's see what we've got.
Hopefully this guide was of some use to you guys! As we continue to progress and more patches and hot fixes release, We will continue to write guides for the best tanking job in Heavensward.Thanks for reading!