Royal Menagerie is actually a final trial fight in Final Fantasy XIV: Stormblood. This fight is accessed via the MSQ. It really is ideal at the finish and can not be missed. It's a level 70 fight, and while you are able to enter with a relatively low level, the higher you have the improved. Usually, having enough Final fantasy xiv gil will help you a lot. This article we will share you the complete guide to defeating the Royal Menagerie.
This will likely last amongst 20-30% in the bosses overall health. There are a few attacks to become conscious of through this phase.
Falling Off - You may fall off the battle arena! Often be conscious of this.
Auto Attacks - This lasts the entire fight. His auto attacks occur two at a time, with each one particular hitting a unique tank. Every single auto attack will hit for quite a few thousand damages, so healers and tanks need to work with their skills effectively to attempt and mitigate this.
Stacking AoE - He will sometimes mark a target using a substantial stacking indicator. This is a straightforward stack mechanic, so the complete celebration needs to group up on that person to decrease the general damage.
Akh Morn - This may target a Tank and one other random party member. The random celebration member must run away in the celebration and then quickly get out of your AoE. The tanks need to stand on best of each other when this talent goes off. Akh Morn does harm primarily based on the number of men and women hit, so the tanks can split the damage. Because the fight goes on, Akh Morn may have additional strikes in it, making it vital for the Tanks to stand collectively to mitigate the damage.
Blue Line AoE - This is a simple straight-line AoE. It can not occur extremely generally, but simply dodge out of it when it seems.
Earth Breath - He will choose two celebration members. These two people today really should pick a side and stand there collectively. He will then blast a sizable cone at them. If they stand collectively off for the side, this will make issues significantly less difficult for the party, though creating it significantly less likely they die also.
This may start about 75%. The boss flies into the air and also the arena begins having bombarded by meteor fashion attacks. There will probably be 3 waves of this. Every time there are going to be much more impact points, so finding a protected place will increase in difficulty.
Just about every wave of impacts also spawns enemies. There are two sorts, the smaller Ginryu plus the greater Hakkinryu.
Each time enemies spawn, they need to be rounded up and brought to your middle and killed as quickly as you possibly can. Spare no expense here, use as a lot DPS when you can to destroy them. Small ones 1st, then the massive ones. The small Ginryu aren't a lot of a risk, they don't deal a lot of damage and die incredibly quick. The bigger Hakkinryu are extremely deadly even so. It really is critical the tank will get them as quickly as is possible, and constantly has it facing far from the get together. It's a forward cone attack and employs Death Sentence, which might wipe the celebration if positioning is bad.
The 1st wave may have two Ginryu and 1 Hakkinryu. Wave two could have three Ginryu and one Hakkinryu. The final wave is going to be five Ginryu. Just about every wave is timed and will spawn roughly 15 seconds immediately after the final. It really is because of this that you really should use as substantially DPS as you possibly can to kill them, or else you threat staying overwhelmed.
Right after the third wave, the boss will use a massive AoE, so be certain the party is healed first. Just after the AoE, an Active Time Occasion takes place. For the duration of this, you must just click quickly to totally free oneself. If you fail, you'll be promptly killed.
This begins whenever you land around the new platform. The boss will use each of the attacks listed from Phase 1, as well as some new ones.
Arena Wide Line - When phase 3 starts, he utilizes a massive line AoE. Basically, run/sprint to one of many corners that are safe.
Tail Slap - That is the main new mechanic for the phase. He will regularly slam his tail down on 2 in the tiles. If it really is a blue tile, his tail will crack it. If it's already cracked, his tail will destroy the tile. Because of this, you must under no circumstances stand on a blue tile which is cracked if it may be avoided. Soon after his tail lands, it becomes targetable. You should always attempt to kill the tail since when it dies, the boss will shed about 8% of his well being. The tail doesn't last long though, so you only have about 10 seconds to kill it.
Ice Storm - This really is a party wide AoE. It can not be avoided and only offers minor harm.
Center Slam - He will sometimes punch the center grey platform. It is a fast attack, so, for this reason, it is best to Under no circumstances stand directly within the middle. Constantly stand in one of many four corners of your grey platform.
The crucial to winning for the duration of Phase 3 is positioning. You'll need to make certain which you never walk off, fall off or get blasted off. Because of this, ALL PLAYERS ought to stand around the grey platform, in one particular of it really is four corners. This is the safest doable area because the grey platform cannot be destroyed but additionally leaves you the freedom to promptly move to a blue square if needed.
As blue tiles are destroyed, it becomes crucial that you position yourself away in the edge ahead of his Corrupted Aether gauge is complete. Anytime the gauge reached 95, you need to assess exactly where you're standing and either move to a protected spot to continue attacking or disengage. The worst point that will happen if you are standing near the edge in combat, then a sudden Aerial Blast or Diamond Dust ruins your day.