It’s getting tiring to hear so-called avid fans dictate how much life a certain video game franchise has left in it, or determine if it has any at all. Square-Enix is probably getting annoyed about hearing it too, because every time they release a new Final Fantasy installment, thousands of negative and offensive voices are sprawling out on social media and forums, and maybe some individuals within the development team are reluctant to go back to the drawing board and assess issues that will catapult them to make a better game.
With an assortment of characters, an interesting take on battling enemies and a storyline to boot, Final Fantasy games sold like hotcakes and ice cream during the ’90s as the game industry made its giant transfer from cartridge to disc-based entertainment. However, each one was different. Final Fantasy VI, VII, VIII, IX, X and so on…all versions of the series had undergone some type of change—something that many feel is the root of the series’ poison.
Truth be told, director Hironobu Sakaguichi and the rest of the developers of the first Final Fantasy game never had this problem because they went in with an idea that probably would have failed. At the time, the company known as Square were creating a lot of games that just weren’t making hits, so they made Final Fantasy thinking it’d be their last try, but it turns out to be the beginning of the company’s luxurious career.