Due to a strange reason, Final Fantasy XIV has a Guinness World Record, as FFXIV's composer and sound director, this record should first thanks Masayoshi Soken. He also reponse to this meaningful moment, in the recent interview, he answered many questions, and share his experiences making Final Fantasy XIV: A Realm Reborn a record-breaking game. What it's like maintaining the high standards of epic music that Final Fantasy is known for? what music means to the greater franchise? Why not to visit here at the first time?
When You Look Back On The Franchise, What Do You Think Of As The Most Memorable And Important Songs? Are There Any That You Draw Inspiration From?
I would say that "Prelude" (the theme of the Crystal) and "Final Fantasy" (the main theme for Final Fantasy) are two very important and memorable pieces. Both songs have returned again and again since their debut in the first Final Fantasy game, and each time they color the game in some way.
How Did You Get Involved With The Final Fantasy Franchise?
When I first came to Square Enix, my main responsibilities focused on sound effect creation, sound schematic designs, and other sound engineering work. Shortly after joining the company, I was often asked to create musical tracks as well, so I would compose music for these projects on the side. I was eventually assigned to supervise sound on Final Fantasy XIV and then took over composing with A Realm Reborn.
How Important Is Music To Final Fantasy?
A game's soundtrack is a wonderful spice that drives the emotional control of the gameplay experience. I am sure this applies to any game, but I believe sound is integral and inseparable element of video games. I don't think I would be exaggerating if I said that in the case of the Final Fantasy series, we look for the flavor of that spice - the emotions we want to impart on users - and that determines the overall sound in Final Fantasy.
What Have Been Some Of The Greatest Challenges Composing Music For Final Fantasy XIV: A Realm Reborn?
The sound design, had to undergo the same process of continuing to update the live game's sound while also creating sound for the new in-development version - that task in and of itself was quite a challenge. Meanwhile, bringing closure to the original game and creating a brand new sound for A Realm Reborn was very exciting prospect. We had to create music that would help to clear any stigma that may have been associated with the original, while also creating a sound with not only a completely new image but also a traditional fantasy game vibe.
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