FFXIV Sohr Khai Guide: Dig Out Piles of Gil

Game: Final Fantasy XIV
Time: 2016-08-19 08:42:25
Views: 1603

Sohr Khai is a majestic forgotten palace nestled above the clouds in the Churning Mists. Previously the bastion of the she-wyrm Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, Sohr Khai was named as such as a tribute and apology by her fellow dragons who were unable to prevent her demise. Now the airborne roost has been overrun by bird and beast, and challenges four-man groups of level 60 heroes.

 



The dungeon has a 90-minute time limit and has a minimum average item level 200. The recommended party set up is to have 1 tank, 1 healer and 2 damage dealers. Players will need to have completed “Winning Over the Wyrm” quest.

There are three fights in Sohr Khai dungeon.

The first boss is against Chieftain Moglin and the army of spawning moogles that assist him during the fight. The key to this fight is to manage the moogle adds, killing them quickly and knocking them out of the circles that appear when they die to prevent them from reviving. This battle will also require an alert area healer since Moglin will periodically cast Holy on the entire team.

The second fight will pit your team against Poqhiraj, and positioning will be the name of the game if you hope to prevail. It is always recommended to stand in the center of the platform to minimize the damage that the boss inflicts during attacks, and to move beside walls to prevent dying from the pool of electricity. It is critical for your healer to keep your team topped up through the unavoidable area damage, and for your team to move to safer zones to keep the damage manageable for your healer.

For the third and final fight against Hraesvelgr, your team should try to stay in close together, while also spreading out when needed to avoid the spawning ice cubes, dragon heads and massive area damage. Your team must also master timing and positioning to avoid the huge Hraesvelgr’s breath of death that can destroy entire platforms. Finally, your damage dealers need to be able to churn out enough damage or else you will quickly run out of platforms and fail the encounter.