In earlier this year, with the release of Stormblood and patch 4.1, especially for since the official 2.0 reboot of Square Enix's now-esteemed MMO, the dungeons and other teamwork-related content have steadily improved over the years. It's entirely warranted, considering that Final Fantasy XIV is arguably the best MMORPG on the market nowadays.
Final Fantasy XIV's single-player instances have improved somewhat marginally. It wasn't until the end of the Heavensward expansion quests and the start of the dragonsong War patch content that players finally began to feel properly engaged and challenged in single-player instances. There were still some poorly implemented ones in Heavensward, such as " a series of unfortunate events" where you had to escort an NPC to safety, which is just as dreadful as it sounds.
With the release of Stormblood, that single-player content has improved by leaps and bounds. Final Fantasy XIV is still an MMO that can really only be truly enjoyed when you interact with other players and complete content together. The EX trials and raids are some of the game's best highlights, and nothing can ever top that. The story of Final Fantasy XIV isn't over yet, and Square Enix plans to keep upping the ante as far as solo duties are concerned.
Final Fantasy XIV, from the most accessible to the most difficult, are very diverse. Finally, in terms of scenario, the epic was warmly welcomed by everyone. So indeed, the developers have further improved the overall quality of the game. With Final Fantasy XIV, the developers have deliberately wanted to give the impression that it is a game to live alone, which allows you to follow the story at your own pace. Of course, for instanced content, you have to play with other people. More news and information, check out more: https://www.ffxiv4gil.com/.