In the life of Final Fantasy XIV adventurer is the pursuit of fortune and the pursuit of fame. It is the devotion of oneself to seeking out danger and glory wherever they might lie. It is an endless quest taken up only by the most intrepid and dauntless of souls. The Adventurers' Guild has since spread, and can now be found in each of the realm's great nations.
It is here that Eorzeans come with their myriad pleas and requests, and here that adventurers heed the call, whether it is the slaying of some foul beast plaguing the countryside, or the crafting of fine wares demanding a master's touch. If you don’t have the ability or time or don’t have good equipments, you can purchase FFXIV Power leveling from our website. We can fight in guild for you.
Comprised of Aldenard, the westernmost of the Three Great Continents, and its surrounding islands, the realm of Eorzea has been the cradle of several unique civilizations throughout history. The term came into popular use among the people of Eorzea little more than a decade ago.
Left idle by the onset of the Age of Calm, a leading mercenary officer gathered to his side a number of trusted companions, and together they formed a guild dedicated to the common cause of aiding the realm at large. Yet these inhospitable lands hold irresistible lure for man and monster alike, for wide and deep flow the currents of aether, and rich are the veins of power-infused crystal.
In this harsh though vibrant region, the people of Eorzea have carved out their histories—a cycle of prosperous Astral and disastrous Umbral eras. Towering mountains dominate the north, their peaks forever lashed with icy winds; to the south, a bleak expanse of unforgiving desert holds sway. But in the seventh verse of the Divine Chronicles, Mezaya Thousand Eyes prophesized a less fortunate fate. The "senary sun," or Sixth Astral Era, would indeed end, and the "septenary moon," or Seventh Umbral Era, would cast its shadow upon the land.