In the next few short weeks, Final Fantasy XIV: Stormblood will be released. We have been looking forward to Stormblood for a long time, so once FFXIV: Stormblood launched, many players will be anxious to understand the new features, like to feel the update function in the expansion, but I think the most important thing is not to understand the function, but I figured that the first thing we should check out should be the new Jobs.
If you see the description of the Red Mage in your eyes, do not worry: the warrior looks much simpler, as long as you are not confused by all the ability to be Japanese.
Samurai has two little quirks: Mori and Kenji. Kenki is a measure that you set up when you hit, can be used for powerful buff and attack, such as Hissatsu: Kaiten, cost 20 Kenki, but your next weapon skill is improved by 150%. This is frank and ridiculous.
Sen is three ... we will simply use the word "tokens". These are obtained through a specific combination of branches, so the samurai will want to rotate all the branches of the attack to seize all three sen and then release Iaijutsu, depending on how many Sen you have changed the attack.
Traditionally, the red mage is a versatile Jack, able to use white magic and black magic, but also has melee combat capability, rather than other mages as rogue. The downside is that they are not as good at everything in these things: in the early "Final Fantasy" game, they can not learn the most powerful spells, and in the closed quarter is clearly not as special fighter.
For the Final Fantasy XIV: Stormblood While the mixed WHM / BLM may not be very useful, but the Red Mage is really a remote damage with its own spell - the dealer, not relying on someone else's.
Their main quirk is Chainspell (or Dualcast), which is a pretty pretty gadget that basically eliminates your next spell's cast time. Suppose you want to throw some long cast time like Veraro. Instead of waiting for a long cast time, you can throw a simple way like Jolt to handle Dualcast, and then cast Veraero immediately. Basically: cast a spell with cast time, the next spell does not cast time, as long as you do not take any other action.
So Stormblood's work should have very little change. One of the goals of this extension and patch is to eliminate the large amount of expansion due to having so much skill, especially if it is a direct upgrade or an incredible niche. Other changes are taking place, and cross-career skills replace the role of skills. Even so, it should also be the ultimate fantasy XIV you remember - just, you know, a little different.